AI Insights · Timothy · April 2023
Top 5 Hypercasual Games in Austria for Q1 2023
Discover the performance trends of the top 5 hypercasual games in Austria for Q1 2023, highlighting weekly downloads, revenue, and active users.
In Q1 2023, the top 5 hypercasual games on a unified platform in Austria showcased interesting trends in weekly downloads, revenue, and active users. Let's dive into the performance of these popular games.
Block Blast! from Hungry Studio saw a peak in weekly downloads at 14K in mid-February, but experienced a decline towards the end of the quarter, dropping to around 5.4K. The game’s weekly active users followed a similar trend, reaching over 45K in late February before settling at approximately 42K by the end of March.
Parking Jam 3D by Popcore GmbH had a steady performance with weekly downloads peaking at 12.2K in the week of February 20. Weekly active users also saw a significant increase, reaching 21.8K during the same period. However, weekly revenue showed a gradual decline from $232 at the start of the quarter to $97 by the end of March.
Attack Hole - Black Hole Games from HOMA GAMES witnessed a notable rise in weekly revenue, starting from $3 in early January and peaking at $198 in mid-March. Weekly downloads peaked at 8.3K during the first week of January but showed a downward trend, ending the quarter at 3K. Weekly active users exhibited fluctuations, peaking at 14.8K in early January and fluctuating around 8K by the end of March.
Snake.io - Fun Online Snake by Kooapps had consistent weekly active users, maintaining around 30K throughout the quarter. Weekly downloads remained stable, hovering around 3K to 5K. Weekly revenue showed minor fluctuations, peaking at $87 in the first week of January and ending the quarter at $24.
Snake Run Race・3D Running Game from Freeplay LLC exhibited a steady increase in weekly active users, starting from 13.6K and reaching 17.5K by the end of March. Weekly downloads peaked at 6.9K in the last week of December and saw a decline, ending the quarter at 2.5K. Weekly revenue remained relatively low, peaking at $13 in early February.
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